Maekrash Ong-Zabislaw

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Iron League of Maekras







Maekras - "Civilized" might be a less-than-accurate way to describe this coalition of orcish tribes in western Rhanalor, but over the decades it has outlived many predictions of its imminent collapse. Founded by the orcish mystic Venkav the Wise, Maekras is a settled land of warriors and farmers, bolstered by large slave farms along the western shores of the Hammersea. Life in Maekras is still nasty, brutish and short, but the new turn toward farming has allowed the rise of a military caste which has in turn increased the stability of the nation. Maekras has no traditional allies or enemies.



The Orcs of Maekras follow the Mighty ones and tenets of the Dark Court. Malbor the Great King, Drauluin the Undead, Caravok the Destroyer, Andobulos the Plaguebringer, and Evaless, Mother of Monsters are collectively the Dark Court. They are seen by some as forces for evil, but to their worshipers, they are gods of freedom, strength and creativity.



It is the Dawn of a new kind of Uruk, a new nation,
a new era.
It is the Age of the Grumack Man.

Kodor Blackspear
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Kraul-Kishaulus (Cheif Counselor)

At risk of redundancy, I will quote the precepts of the founder of the

Iron Alliance of Maekros, Vendak the Wise.

Nature itself favors the strong, the bold, the fearless, with survival. Nature does not favor the weak, the pleasant, the masses. The strong, the wise, take what is rightfully theirs and does what they wilt.



Will we allow the obstacles imposed for the safety of the many to stop us? To share what is ours with the many, the weak, the gutless?

Hells No!

Many say that the Uruk, the Grumack Mann are ignorant, foul, stupid.

In Truth, we do not waste our power, our purpose, our desires to please the sheep.

Rather we dominate them to our own goals.

If the Grumack Mann is ignorant, we say, we know what we desire.

IGNORANCE IS STRENGTH.



There who crave safety. What good is a tepid, timid existence? Conflict

breeds the superior. In conflict life is direct, meaningful

WAR IS PEACE.



The Strong, the Bold, the Fierce, the Clever, the Fearless follow their

own vision or those of a worthy leader. The freedom of the masses is as the

braying of sheep. Why should the WOLF obey the sheep?

FREEDOM IS SLAVERY.



We have much more in common than the weaklings. There are so many of them

to exploit we may as well enslave them to our wills first.

After that we can determine which of us is strongest and most deserving

of leadership.

So Speak I,

Kodor Blackspear

Chief Counselor

The Iron Alliance of Maekrosh.



Exports-Grain,Liquor, Slaves,Orcish marching powder

Imports-Coal, Copper

Open trade with Carhallan, Edgmoor Orcs, Daerond.

Schemes-

Raid vs Ios, Sargari, city of Turlag along the Hammersea.

Explore The Blood Mire and conduct diplomacy there.

Elevate Dhurkun to friendly.

Send best diplomat along with 3 allied leaders (strong warlords and diplmomats in their own right) their armies to exact tribute from Dakhash and Nurgun. Conduct Dipomacy

in Viodun mountain trade center.

Subvert leader sent by edgemoor orcs to pick up grain shipment.

Expand Slave plantations.
Fate-In a Lightning swift campaign, the bear and wold riders of the Airnum Horde swiftly defeatedly the Orcs in Battle and subsequently plundered the nation.
SO ROSE AND FELL THE CITADEL OF THE GRUMACK MAN.


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Venvak the Wise-founder of the Nation

The Iron League of Maekras is a player nation in Scott Nolan's game Lords of the Earth 54.

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Iron Orcs March!
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